![Daz studio macos big sur](https://cdn1.cdnme.se/5447227/9-3/screenshot_5_64e62947ddf2b306ca76f796.jpg)
![daz studio macos big sur daz studio macos big sur](https://imag.malavida.com/mvimgbig/download-fs/macos-big-sur-31752-12.jpg)
![daz studio macos big sur daz studio macos big sur](https://www.ispazio.net/wp-content/uploads/2020/08/macOS-Big-Sur.png)
It will simplify the process and save the development team a lot of headaches. TLDR: DAZ 3D should ditch the Mac version, and focus on making DAZ Studio the best it can be on Windows. To my understanding, Filament comes nowhere close to the render quality of Iray, so the truth is that Mac owners will end up getting an inferor product, no matter which way you look at it, like they always have been getting since Apple ditched Nvidia. And it will affect Windows users negatively, unecessarily so. Also, that's not even taking into account M1 compatibility, which will introduce a new set of hurdles to overcome. And for what? A lacluster version of DAZ Studio on macOS that can't even use hardware Iray rendering?Īll that hard work, just to get an inferior product (Iray) compared to Windows. DAZ 3D doesn't have that big a development team, and updating the QT library for both Win and Mac just to achieve Big Sur compatibility just seems silly to me. At this point, my opinion is that the DAZ team would be better off by abandoning the Mac completely.
![Daz studio macos big sur](https://cdn1.cdnme.se/5447227/9-3/screenshot_5_64e62947ddf2b306ca76f796.jpg)